You can recreate the environment with this command. HLSL build directory set to HLSL_BLD_DIR=D:\Development\DirectXShaderCompiler\build.圆4 HLSL source directory set to HLSL_SRC_DIR=D:\Development\DirectXShaderCompiler C++ ATL for latest v143 build tools (x86 & 圆4) ( also legacy in my opinion)Ĭ:\Users\Goshido>cd /D D:\Development\DirectXShaderCompilerĭ:\Development\DirectXShaderCompiler>.\utils\hct\hctstart.cmd -圆4 D:\Development\DirectXShaderCompiler D:\Development\DirectXShaderCompiler\build.圆4ĭefault architecture - set BUILD_ARCH=圆4.Image and 3D model editors ( is it required?).CLR data types for SQL Server ( is it required?).Something is missing in documentation of the repo? Would you kindly help? The Visual Studio 2022 is officially supported according to. But for some reason trying to build the project from fresh sources is impossible with Win11 and VS2022.
VISUAL STUDIO 2022 64 BIT WINDOWS 10
\utils\hct\hctbuild.cmd -official -rel -圆4 -vs2022 -speak-up -no-dxilconv -spirvįor the record previously I was able to build DXC project under Windows 10 and Visual Studio 2019. \utils\hct\hctstart.cmd -圆4 D:\Development\DirectXShaderCompiler D:\Development\DirectXShaderCompiler\build.圆4